Reshy Posted December 15, 2012 Share Posted December 15, 2012 (edited) One thing I noticed while playing and watching other people play is that eventually you're strong enough that most things simply don't pose a threat anymore and the game basically ends because there's nothing to overcome once you have your souped up farm and army of pigs/smallbirds.So my suggestion is that over time the world gradually changes to become more evil and distorted. Kind of like Eversion but in a survival game rather than a platformer. It serves to justify all the horrors you see occasionally popping out to attack you such as tree guardians.Some ideas (Though the devs can surely think of better):Grass becomes thorny and requires an axe to collect, it also hurts and slows the player if they walk through it.Jackalopes slowly start to become corrupted and act like aggressive mobs and drop Monster Meat instead of Morsels.Gobblers slowly change into a weird mutant monster that eats any food items it finds, meat, seeds, petals, etc.Crows eventually become aggressive towards the player and instead of flying away will start to peck at the player and don't drop Morsels anymore.Spiders eventually stop being scared of fire and have a larger chasing radius.Beefalo become territorial and will chase the player around if the player stays near one for too long (won't aggro the group however).Tentacles cease to be stationary and will sink into the ground and teleport next to the player (as long as the player is in swamp) after making an attack.Tree Guardians become progressively more common over time, naturally spawning ones also occur. Edited December 15, 2012 by Reshy Link to comment Share on other sites More sharing options...
Pig Posted December 15, 2012 Share Posted December 15, 2012 You have to keep in mind this game is in a beta it will get harder over time but the developers have just started to work on midgame content so after around 50 days nothing is going to be hard anymore but this is just the begining by the end content might go on forever because of how different every play through will be Link to comment Share on other sites More sharing options...
Excess Posted December 15, 2012 Share Posted December 15, 2012 I like the idea of slowly changing how the mobs act, specially further in-game. This would through the player off balance and force him to adapt, reconsider strategies.But for this to be effective, you can't just make them stronger or simply put more of them, you have to radically change how they act to something unexpected.Slowly increase the number of crows on a given screen and make it so on random occasions they don't fly off, but stay there, standing. Once there's enough crows standing around you, they all fly off simultaneously and attack you, behaving as a murder.This would only affect players that stay put and don't move to far away from his base. Once you realize how it works, all you have to do to prevent it is scare of the crows that stop by near you.Instead of 1 tree guardian reacting when you hit him directly, make it so when the trigger "spawn tree guard" is true, grab 3 random small trees that surround the player and make them tree guards, like an ambush.Make the spiketacle respawn and move randomly at night.Once beefalo mating season is implemented, make it so they became aggressive when you are near a babyfalo.And stuff like that. Link to comment Share on other sites More sharing options...
inf3ctedsystem Posted December 15, 2012 Share Posted December 15, 2012 I like the idea of slowly changing how the mobs act, specially further in-game. This would through the player off balance and force him to adapt, reconsider strategies.But for this to be effective, you can't just make them stronger or simply put more of them, you have to radically change how they act to something unexpected.Slowly increase the number of crows on a given screen and make it so on random occasions they don't fly off, but stay there, standing. Once there's enough crows standing around you, they all fly off simultaneously and attack you, behaving as a murder.This would only affect players that stay put and don't move to far away from his base. Once you realize how it works, all you have to do to prevent it is scare of the crows that stop by near you.I extremely like the crow idea a lot actually.... Link to comment Share on other sites More sharing options...
Developer Kevin Posted December 15, 2012 Developer Share Posted December 15, 2012 The spiders have been acting strangely in the office this past week. Not sure what has them so excited, but I'm keeping my distance just in case.Something big must be coming... Link to comment Share on other sites More sharing options...
NippleKing Posted December 15, 2012 Share Posted December 15, 2012 Yeah,yeah Kevin,We all know the Spider Queen is coming :PP Link to comment Share on other sites More sharing options...
Developer Kevin Posted December 15, 2012 Developer Share Posted December 15, 2012 She's not alone. Link to comment Share on other sites More sharing options...
Toaster Fu Posted December 15, 2012 Share Posted December 15, 2012 Yeah, yeah Kevin we… wait, what? Link to comment Share on other sites More sharing options...
plinky4 Posted December 15, 2012 Share Posted December 15, 2012 I extremely like the crow idea a lot actually....When they are sitting there, we need them to slowly turn their heads and stare toward the player. Link to comment Share on other sites More sharing options...
sirmentlegen Posted December 15, 2012 Share Posted December 15, 2012 what if the beefalo hat made it so they didn't act aggressive? Link to comment Share on other sites More sharing options...
Syd Posted December 15, 2012 Share Posted December 15, 2012 She's not alone.The plot thickens. Link to comment Share on other sites More sharing options...
NippleKing Posted December 15, 2012 Share Posted December 15, 2012 Spider king? O.o Link to comment Share on other sites More sharing options...
Raven Crow Posted December 15, 2012 Share Posted December 15, 2012 i was think the same thing lol.maybe there's more than spider queen. Link to comment Share on other sites More sharing options...
McMatthew Posted December 15, 2012 Share Posted December 15, 2012 I thought maybe the world could increase in difficulty each time you die. So the world could become more and more corrupt every time you start a new game on the same world. Link to comment Share on other sites More sharing options...
Guest Dandytard Posted December 15, 2012 Share Posted December 15, 2012 Spider king? O.oWell, Someone is feeling the heat from the King of the Year award. Link to comment Share on other sites More sharing options...
mobius187 Posted December 15, 2012 Share Posted December 15, 2012 what if the beefalo hat made it so they didn't act aggressive?My guess is once baby beefalo are added the beefalo hat will let you be disguised as (or confused with) a baby beefalo. As to the benefits of this... who knows? Maybe milking beefalo or hiding among them for protection (maybe they'll become more hostile to the players attempts to do so otherwise)? Link to comment Share on other sites More sharing options...
Guest Dandytard Posted December 15, 2012 Share Posted December 15, 2012 She's not alone.Wait, what. If the spider queen isn't the only one that's coming, Then what are you.. Link to comment Share on other sites More sharing options...
MilleniumCount Posted December 15, 2012 Share Posted December 15, 2012 Oh my, this sounds really scary and great....scaryyy.....! Link to comment Share on other sites More sharing options...
inf3ctedsystem Posted December 15, 2012 Share Posted December 15, 2012 Maybe be able to create a hat of crow feathers and that makes the crows follow you and become more like a pet? Link to comment Share on other sites More sharing options...
mobius187 Posted December 15, 2012 Share Posted December 15, 2012 Maybe be able to create a hat of crow feathers and that makes the crows follow you and become more like a pet?Well we already have the feathered hat... and you can already turn a bird into a pet using the golden cage. Although they wouldn't follow you around. Link to comment Share on other sites More sharing options...
BobSajet Posted December 15, 2012 Share Posted December 15, 2012 Or just every few rounds send it several hounds, more and more, or send in different mobs that come directly for you. No running away, you have to kill them or they don't stop following you. Link to comment Share on other sites More sharing options...
Reshy Posted December 17, 2012 Author Share Posted December 17, 2012 That's boring. Then it's just about killing, not surviving. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now